I am currently working on Dungeon Delvers! and while driving home tonight a thought came to me (I seem to do ‘deep thoughts’ while driving). As gamers we are taught to believe that the reason wizards or mages can only cast so many spells before they exhaust their ‘resources’ of magic. Be it spell points, or spell per day/level, or whatever the rules call for, we have this ingrained belief that a wizard can only cast X number of spells per day because that is just the way it is.
A warrior’ measure of power is how much damage he can do with his weapon of choice, but he can swing that bad boy around all day long, never getting exhausted. We don’t have a “At third level, a warrior can swing his sword 5 times before getting tired”…but that exists for the wizard. I have not done an in depth study, but I wonder if we took the damage a warrior can do per round, and continue to do per round after round and compared it to a wizards ability, which usually only lasts a few rounds. A rough, and not very well researched guess makes me think that a warrior could do about 40 points of damage in say 10 rounds where as a wizard would run out of ammo (spells) after about 4 or so rounds and tap out somewhere around 15 to 18 points of damage. I am sure someone with way more free time can come up with a more detailed analysis on this.
The one fault I can think of with this, is spells that have area of effect such as “sleep” that can affect numerous people. I wonder if you all the ‘damage’ caused here if it would throw off the above idea, or if it back me up. I wonder if a wizard could continually cast spells would ‘upset the oh-so-important balance’ of the game.
So back to DD! I am wondering if allowing wizards more flexibility to cast spells…on a more continual basis…would destroy the game, or make it better. If a wizard was allowed to cast spells at will without emptying his gas tank but perhaps only need to make a spell casting check when he was stressed or trying something much harder than average, would that make a wizard more playable or throw the game out of whack?