For today’s post I decided to toss up a few more of the templates I am offering up for the Dungeonmorph Dice project. The original goal was stomped and Joe has announced a Stretch Goal of $12k for a second set to be made. This set, if made, will be caverns.
So like any good geonmorph-mad dude would do, I immediately dove in and created a few templates, tests of concept really, but I have to say I really like these and hope to see them made one day.
For the first one I tackled I actually started with a pretty easy and bland design. I looked at it and thought “God, that sucks! Do better!” and so I began editing it so it was more interesting and provided GMs with more potential gaming areas. I ended up with a multi-level design with a small lair in the middle bottom. This secluded lair provides the resident with the opportunity or sneak attacks from above on the elevated area (with a cool arch).
With the first cavern under my belt successfully, I wanted to make something a little more open, mainly for my needed Old School Hack urges where different areas that are visually separated make it very easy to come up with arenas. Though looking above, I guess I did it there as well! So below, we have a large area, a pit that drops from the main level. Access to the pit is via either cliff jumping or a few stairs. Near the bottom of the geomorph we have two chambers connected via a large pool and an underground tunnel that will only be discovered through a little dip.
I am really happy with this second one and I am considering coverting it for my standard geomorph designs, will take a bit of work as I have been utilizing my ipad to make my standard geomorphs and these DmD templates have all be done using Fireworks on my laptop. We will see.
This serves as another entry for the RPG Carnivalhosted by Dysos Logos this month as well as an entry for the A to Z Blogging Challenge.