…why use hatches instead of developing your own type? When I did the map for The Gardener I just did some swirled branch-things, and it worked for me.
I really like Dyson’s map technique, but lately it just seems that people believes that style to be the way to do maps “properly”. I would love to see more personalized maps!
I have to say, he is exactly correct. Looking over many of the maps I have produced (even some of the zine!) are sort of a poor man’s copy of another persons work.
So, I went back to work, determined to devise something more original, something more mine.
First I started with something similar to what Dyson had used, simply because I like the ‘feel’ of his style. It says old school to me and I want my hatching to evoke that same response, in me, as well as others. As you can see, I wrote my thoughts on the particular style there on the map for reference later.
Next up, I tried something else. Dirt has rocks in it right? I had seen something similar in some other maps others have produced, but I always thought it presented an image that is just not as clear as the first example. I like it, but this style is missing something. It looks too open for me and it makes it difficult to really distinguish the inner areas of the dungeon and earth areas.
So I struggled for a bit, unsure where to go from here. I had drawn the above images using layers and I was flipping back and forth, testing each. Flipping back and checking the other hatching style. Then it hit me, combine them! A little experimentation and I got to this result:
I will not say this is entirely original since it combines elements of other styles, but I have not seen it looking exactly like this. I really like how this turned out and will be using it on a few upcoming maps I will post to the blog when they are complete.
What do you think?
This serves as another entry for the RPG Carnival hosted by Dysos Logos this month as well as an entry for the A to Z Blogging Challenge.